Abilities
Alertness
Mundane Perception
Alertness allows characters to notice physical changes in their environment, such as items out of place, changes in scenery, and strange noises. Usually coupled with Perception. Alertness is useful for the character who wishes to be the first to uncover whatever secrets the world may hold.
Specialties and Expertise
Ambushes, Angelic/Demonic Manifestations, Crowds, Forests, Noises, Paranoia, Trap
Notes and References
Alertness
tDAV 120
Abilities
Athletics
Athletics/Acrobatics
Athletics is the realm of the physically talented. It encompasses activities of the sports field, not the battle-field. Running, jumping, dodging attacks, and throwing objects are all examples of Athletics exploits.
Specialties and Expertise
Climbing, Dancing, Juggling, Running, Swimming, Thrown Objects, Tumbling
Notes and References
Abilities
Brawl
Hand to Hand Combat/Grappling
In the taverns or on the battlefield, because of honor or misunderstandings, fighting is a fact of life in this dark world. Unarmed combat encompasses everything from the skilled, methodical strikes of the martial artist to the rough-and-tumble street fighter. Those who Brawl know where to strike as well as how (an elbow to the throat or to the nose) and can take hits as well as deal them. And for the scrappiest of fighters, fighting “fair”isn’t worth anything if it means losing. Win. With your own two hands and knuckles and muscles. Win.
Specialties and Expertise
Arm-Locks, Boxing, Drunken Fighting, Showing Off, Throws, Wrestling
Notes and References
Abilities
Crafts
Creating Tools/Weapons
The Crafts Skill encompasses a wide variety of practices, from making furniture to the creation of weapons and armor. Crafts covers the act of making useful items and tools. Also included is the ability to evaluate the expertise and value of another person’s work. Choose a field of expertise when taking Crafts. Outside that field, treat the Ability as if it had no dots. Additional fields can be purchased with one experience point. Attempting to deal in a good outside your field of expertise is treated as though the Skill is at 0, and rolls begin with their difficulty increased by one.
Specialties and Expertise
Bonuses: Commission Work, Innovation, Quick Turnaround, Evaluation
Expertise: Armorsmithing, Blacksmithing, Dressmaking, Woodcarving, Architecture, Masonry
Notes and References
Abilities
Legerdmain
Sleight of Hand
Can your hands move faster than their eyes? Leger-demain provides a type of manual dexterity which aids in sleights of hand, picking pockets, and even juggling. Why sing for your supper when you can just take it, with no one the wiser?
Specialties and Expertise
Concealment, Conjuring Tricks, Juggling, Picking Purses
Notes and References
Abilities
Marksmanship
Ranged Attacks
Marksmanship is both a domestic and a martial skill. With the same bow, a person can feed her family or defend her home. This ability covers not only the use of bows and crossbows, but also one’s proficiency in maintaining, repairing, and, at the highest levels, crafting the weapons.
Specialties and Expertise
Target Shooting, Tournament Competition, Long Bow, Crossbow, Shooting From Horseback, Forests.
Notes and References
Archery
tDAV 123
Abilities
Melee
Weapon Attacks
Melee is a measure of the character’s prowess with hand-to-hand weapons (as opposed to ranged weapons, covered by Archery, or fighting unarmed, covered by Brawl). This Skill includes the ability to use staves, swords, clubs, axes, and knives. Some melee weapons can be repaired and crafted based on the character’s level of expertise, though making metal weapons requires Crafts.
Specialties and Expertise
Swords, Knives, Axes, Clubs, Quarter-staff, Disarm, Fighting From Horseback
Notes and References
Abilities
Ride
Mounted Movement
Ride describes the character’s affinity for travelling by horseback, fighting while mounted, and in a limited capacity, caring for the animal. Expert riders can also gauge the value of other animals and treat minor ailments that befall them. They are also able to spot quality craftsmanship from poor when it comes to gearing their mount.
Specialties and Expertise
Trick Riding, Jumping, Hunting, Speed, Mounted Combat
Notes and References
Abilities
Stealth
Sneaking Hiding
Stealth is the ability to pass unseen and undetected through a space, to get in and get out with no one the wiser. This includes hiding in plain sight in the midst of a crowd, tailing a mark, or skulking past guards to gain entry to a household. If the roll is contested, the char-acter pits her Dexterity + Stealth against the target’s Perception + Alertness. Sleight-of-hand attempts fall under Legerdemain.
Specialties and Expertise
Blending In, Crowds, Small Groups, Daylight, Prowl, Wilderness
Notes and References
Abilities
Survival
Orienteering/Surviving in the Wild
Survival measures how successfully the character can move about in, adapt to, and thrive in the elements. Sometimes, Survival is more about living long enough to return to civilization than it is about eschewing it: finding your way through the forest, foraging for food, and locating drinkable water.
Specialties and Expertise
Foraging, Forests, Deserts, At Sea, Tracking
Notes and References
Knowledges
Enigmas
Ancient Puzzles/Mysteries
Medieval enigmas encompass symbolism, history, lore, and cryptography. The smallest pieces click into a cohesive whole when you have sufficient knowledge of enigmas. Each thread spins together into a tapestry of an answer.
Your experience with enigmas allows you to draw logical connections to deduce the solution when it is least evident to others.
Specialties and Expertise
Arthurian Mysteries, Sacred Mysteries, Relics, Cryptography, Prophecies, Riddles
Notes and References
Knowledges
Folklore
Old wives tales/Local customs/Simple remedies
What berries can you eat? Will it rain tomorrow? What’s the best remedy for whooping cough? This wisdom is not found in books, but from sitting at the knee of people wiser than you, and spoken in sewing circles and market stalls. They know the cures and they know the reasons to be afraid of the dark.
Specialties and Expertise
Locale (e.g. central France), Culture (e.g. Celtic), Omens, Wards, Home Remedies, Poisons, Charms
Notes and References
Hearth Wisdom
Knowledges
Investigation
Observations of the surroundings/Looking for things out of place
Your eye spies the smallest details, tracing them back through the web of information. You have the questions and they have the answers, and woe betide any who stand long in the way of your search.
You connect all the threads, weaving them together to reveal the tapestry of the truth. Or the Church’s truth. Or the King’s truth. Whatever truth you seek, you have the tools to discover it.
Specialties and Expertise
Torture, Peccadilloes, Confessions, Tracking, Audience (e.g. Royal, Church, State), Questioning
Notes and References
Knowledges
Law
Knowing Rules (Local Laws/Regulations/Official Customs)
The Romans called it Justitia, but you don’t need Latin to know how it works. Though there may be a thousand years of jurisprudence for precedence, blindfolded Justice still holds her sword. Those who have the purse to pay receive finer justice than those who don’t; the King trumps the lord and the lord trumps the peasant.
The law of the Church (canonical) often clashes with the law of the land (royal decree or common law), with the end result being a law only as strong as those enforcing it.
Specialties and Expertise
Mediation, Contracts, Type (e.g. Canonical, Tribal, Royal, Inheritance), Pleadings, Sentencing
Notes and References
Knowledges
Learning
Academics/Official Schooling/Stuff learned during formal education
At this time, there is more unknown than known in the world, and endless discoveries await. Chemistry, physics, astronomy, and athematics are only nascent sciences; literature and rhetoric bloom. Scholars are only just developing universities. With Academics, you have the capacity to be the light burning against the darkness of ignorance and superstition.
You understand Elvish, can read and write, and have been taught some thing of theology and philosophy. This is the standard medieval education, and requires that you have attended at least a cathedral school or monastery. A high rating indicates that you attended a of the university or other place of higher education.
This education did not come cheap. You, your parents, or your guardians obviously had some wealth. Remember, most medieval people are entirely illiterate. Without some understanding of Academics you can neither read nor write.
Specialties and Expertise
Bonuses: Instruction, Research, Esoterica
Expertise: Arts (literature, music, philosophy), Sciences (physics, chemistry, astronomy, mathematics)
Notes and References
Academics
tDAV 125
Knowledges
Linguistics
Mastery of Languages/Knowledge of Runes/ Different Languages
It is assumed that you can speak your natural language, but you must purchase any other languages you wish your character to speak. For each level of Linguistics, your character may fluently speak another language. However, Linguistics also gives a character an understanding of the structure of language, which is in turn the basis of thought. With this Ability, you can identify accents. You also have a chance of figuring out phrases from languages related to the languages you know. For instance, you might be able to decipher some vulgar Slyphan (a Elven language) if you know Elvish.
NOTE: You do not need to purchase this to speak Elvish if you have Learning.
Specialties and Expertise
Curse Words, Technical, Diplomatic, Political
Notes and References
Knowledges
Medicine
Healing/Herbal Knowledge
This is the age of the humors. Feeling low? You are melancholic, with an excess of black bile. Phelgmatic? Too many cold foods. Keeping the humors in balance could be a full-time occupation, involving charts and diagrams and leeches. It is a strange mix of superstition and ancient Greco-Roman research.
Anatomy and physiology are still being developed and, unfortunately, dissecting the human body for research is still centuries away from being acceptable. In the meantime, take a tonic and be sure to wear that amulet for that cough.
Specialties and Expertise
Childbirth, First Aid, Pain Relief, Preventative Medicine, Surgery
Notes and References
Knowledges
Occult
Knowledge of Other Templates/Official knowledge of other Advantages (own or otherwise)
To know the occult is to understand the unseen and the inexplicable. The supernatural is a hole that reaches much deeper and darker than people imagine. Just as you reach the bottom, another tunnel reveals itself, burrowing ever deeper.
Some might say Occult and Theology are just two sides of a coin that reality flips. One person’s miracle is another person’s ghostly encounter. Both require a faith in something not easily seen or understood. Overlap does occur between the two, especially in the case of miracles or saints.
If a character’s Occult score is high, the outcomes of their Occult rolls tend to be more accurate.
Specialties and Expertise
Magical Research, Scrying, Vampires, Witches, Fae, Spellcasting, Summoning
Notes and References
Knowledges
Politics
Organizational Knowledge/Political Structures (People/Party Systems/Celebrities)
Politics is the great game; some say the greatest game. It can bring unimaginable power, but the wheel of fortune can turn quickly, grinding the ambitious into the finest of powder. History is littered with the names of those who overreached.
High-level politics is a mixture of diplomacy and carefully exercised leverage. The more you understand, the more you can bend others to achieve your goals.
Specialties and Expertise
Type (e.g. Feudal, Court, City, Church), Bribery, Law-making, Diplomacy
Notes and References
Knowledges
Theology
Religions/Spiritualism/World Religions
Theology is the science of God, by whatever name you might call him, and never was it more compelling than at this time in history. God was in the smallest mustard seed and in the largest ocean. Plagues were the wrath of God and a bountiful harvest was the blessings of God made manifest.
Two questions plagued the minds of medieval theo-logians: what is the nature of evil and does our free will allow us to act independent of it? To a religious mind, every day was a choice to walk with God or dance with the devil in the pale moonlight.
Specialties and Expertise
Confession, Orthodoxy, Heresy, Proselytization, Conversion
Notes and References
Skills
Animal Ken
Animal Knowledge/Animal Handling
Animals in this era are not only domestic companions, but also labor on farms, trackers in the field, and companions in battle. Animal Ken reflects one’s rapport with beasts both domestic and wild, including the ability to tame and train them, to understand their instincts and use that knowledge in their handling, and to predict and control their behavior.
Specialties and Expertise
Taming, Training, Dogs, Horses, Birds of Prey, Big Cats, Bears
Notes and References
Animal Handling
Skills
Awareness
Magical Perception
With belief and superstition holding the same weight as knowledge and science, the distinction between the natural world and the supernatural is not as solid. Many expect to see those things which lie in the dark places of our world. Sometimes, those things are indeed seen. Awareness makes the cold chill on your neck and the thing out of the corner of your eye more solid, more perceptible for human and supernatural alike. Better to know it’s there so you can deal with it accordingly than go through life ignorantly and perhaps anger something on your way.
Specialties and Expertise
Angelic/Demonic Manifestations, Magic, Ghosts
Notes and References
Skills
Commerce
Haggling/Bartering
At its most basic, Commerce is the practice of buy-ing and selling. However, all the intricate details that go in to getting goods to market also factor into this skill: knowing trade routes, evaluating the quality of the goods, negotiating their prices, keeping track of who might want what, and what they’d be willing to pay for it. Choose a field of expertise when taking Commerce. Outside that field, treat the Ability as if it had no dots. Additional fields can be purchased with one experience point.
Not all Commerce is legal; in fact, some of it delves into the downright inhuman. Trade routes exist for stolen goods, drugs, and slave trafficking as well as spices and silk.
Specialties and Expertise
Bonuses: Trade Routes, Negotiation, Spotting Trends, Evaluating Goods
Fields of Expertise: Livestock, Fabric, Foodstuffs, Books, Spices, Stolen Goods, Art, Alcohol, etc.
Notes and References
Skills
Empathy
Insight
While Alertness picks up the physical characteristics of a location or situation, Empathy allows a person to discern the emotional states of those they encounter. Empathy can be used for ill or good, to weed out deception or determine a person’s true feelings. Facts don’t tell the whole story. Emotions add another layer of complexity to every situation. Sorting them out can reveal what is really at stake.
You understand and can sympathize with the emotions of others, and are thus able to respond to them appropriately. You can often discern the motives behind someone's actions by simply listening to him. You can also detect when you are being told lies. Empathy has a down side, however - because you are so open to the feelings of others you often feel the same emotions as those around you.
Specialties and Expertise
Background Emotions, Emotions, Family Problems, Long-Term Concerns, Personalities, Truths
Notes and References
Skills
Etiquette
Socialization
Etiquette is the ability to comport oneself appropriately in social situations, and to assess and adapt to traditions and expectations that are new to the participant, including manners, speech patterns, dress, movement, and social interactions.
Characters begin knowing the basic etiquette of their own class and culture without taking levels in Etiquette.
Specialties and Expertise
Courtly Manners, Reading a Room, Heraldry, Religious Customs, Foreign Customs
Notes and References
Skills
Expression
Persuasion
Sometimes it’s easier to convince people than it is to force them into submission. Expression is an art which has been valued through time and many a war has been turned or undertaken because a good case was clearly and expertly stated. Facts aren’t necessary in all cases; the ability to wield words expertly, brand meaning into listeners’ minds, and slip the point into the listeners’ hearts can accomplish much more. Please note, being able to make one’s case using the quotes and allegories of others doesn’t mean you can necessarily read them yourself. Reading and writing is for academics. Bringing them to life to influence those who will listen? That’s your job.
Specialties and Expertise
Acting, Conversation, Improvisation, Poetry, Preaching, Storytelling
Notes and References
Skills
Intimidation
Intimidation
Among many of the weapons in a person’s social arsenal, striking fear into the hearts of others is a keen tool indeed. Threaten people’s loved ones, flesh, livelihood, whatever they hold dear. See how quickly they bend to your will.
Specialties and Expertise
Blackmail, Overt Threats, Physical Coercion, Politics, Pulling Rank, Stare-downs, Veiled Threats
Notes and References
Skills
Leadership
Leading/Gathering Followers/Allies
“Where there is no vision, the people perish.” Every body needs a head. Leadership allows one such person to take on that role and direct those who have respect and are willing to follow. The best leaders inspire rather than exploit their disciples; Leadership is more often rolled with Charisma rather than Manipulation.
Specialties and Expertise
Commands, Compelling, Friendly, Noble, Oratory, Pious, Stern
Notes and References
Skills
Performance
Arts/Music/Performing
Performance is the ability to entertain an audience and keep them enthralled, whether it’s a full amphitheater, a handful of passers-by, or a single mark. Choose a field of expertise when taking Performance. Outside that field, treat the Ability as if it had no dots. Additional fields can be purchased with one experience point.
Specialties and Expertise
Bonuses: Stirring Speeches, Courtly Songs, Tavern Songs, Reading a Crowd
Expertise: Singing, Acting, Wind Instruments, String Instruments, Dance, Acrobatics
Notes and References
Skills
Seneschal
Running a Household
You are the oil that allows the gears of a great house to run smoothly. You handle the books and the market accounts. You manage the number of workers for the harvest, maintain the stables, keep the ponds and forests stocked, and so forth. A good servant is worth their weight in gold, it’s said, and it’s never truer than here.
You will never be caught flat-footed with a surprise hunting party. True experts can tell at a glance the quality of other people’s households as well, ferreting out the hidden dust and the half-shined silver that falls beneath the notice of others.
Specialties and Expertise
Type (e.g. Urban, Farm, Feudal, Nobility), Religious Orders (e.g. Monasteries, Nunneries)
Notes and References
Skills
Subterfuge
Deception
Subterfuge is an elegant way of saying “lying.” While the motives behind the lies may be good or evil, the ability to hide one’s feelings and motives can be used to accomplish deeds of varying morality.
You know how to conceal your own motives; moreover, you know how to decipher the motives of others and how to use those against them. The secrets and intrigues of others interest you, and you work at understanding their weaknesses. A command of this skill makes you the ultimate conversationalist, or the ultimate spy.
Specialties and Expertise
Changing the Subject, Finding Weaknesses, Flattery, Patter, Seduction, Selective Omission, Fast-Talk
Notes and References